Simple hourly prices. No bait and switch.
Prepaid credit, billed only while your server is running. Minimum top-up $5.
| Game | Price | RAM | Ports | ~4h/day for a month | $5 lasts |
|---|---|---|---|---|---|
| Minecraft (Java) | 4¢/hr | 4 GB | none (name only) | $4.80 | 125 hrs |
| Terraria | 3¢/hr | 2 GB | 7777 TCP | $3.60 | 166 hrs |
| Valheim | 7¢/hr | 4 GB | 2456-2458 UDP | $8.40 | 71 hrs |
| Rust | 18¢/hr | 10 GB | 28015 UDP, 28016 TCP (RCON) | $21.60 | 27 hrs |
| Palworld | 19¢/hr | 12 GB | 8211 UDP | $22.80 | 26 hrs |
| TeamSpeak | 1¢/hr | 256 MB | 9987 UDP | $1.20 | 500 hrs |
| Mumble | 1¢/hr | 256 MB | 64738 TCP/UDP | $1.20 | 500 hrs |
RAM and ports are estimates for the prototype.
How credit works
Top up from $5. Credit drains only while your server is awake. A sleeping server costs $0 per hour. Billed per minute, no rounding up to the hour. TBD confirm whether stored worlds are free or carry a storage fee
TBD proposed "Top up $20, get 5% bonus credit" (not decided)
How we compare
Minecraft 4GB, 4 hours a day: Modefish ~$4.80 · TBD Exaroton and Shockbyte prices + source links, verify at publish time